News

4/16/2006 9:20:43 AM - Hexed is now available!

Hexed is now available for download and purchase.

Hexed fits into the "click-and-collapse" genre of games, but it's got a lot of unique touches that give it a flavor all its own. Loads of treasures will let you freeze, incinerate, explode, and even convert other hexes to a common color. Several variations on the basic theme are available, and you can select your starting level to instantly be challenged. As with all of our games released to date, when you're done you can post your scores to the Internet and vie for immortality with other players.

This game was originally conceived of in September, 2004 and implemented in February, 2005. It was held up from being released for over a year as Superluminal worked to finish several other projects, but a couple of weeks ago I decided that I'd like to release the game for Superluminal's fifth birthday.

- TZ


4/16/2006 7:16:32 AM - Superluminal is five years old!

Today is April 16, 2006 - five years from the day that Superluminal was officially incorporated. (I actually started the company several months before that, but the first few months were primarily spent working on technology and figuring out what exactly the company would do.)

I created Superluminal because I wanted to maintain ownership in what I created. I wanted a sense of security that I would never get working for another company. I wanted freedom.

In its first five years, Superluminal has created six games for the PC, converted two of its titles to work on Microsoft's Xbox Live Arcade, and ported one of its products to a handheld game machine. It has done a significant amount of consulting and development work for other companies such as Ubisoft, Wolfpack Studios, and Online Alchemy. It continues to do work for the University of New Mexico for a graphically intensive robotic medical simulation.

Superluminal has several more games in development and you'll likely see at least a couple of them this year. That said, it's getting close to the point where I'd like to slow the development pipeline down a bit and focus on a single, more ambitious title for a longer period of time. I have a lot of ideas that I've long since wanted to make into games, but the base of technology that Superluminal had wasn't sufficient to allow them to be created in a reasonable amount of time given the small team size necessary due to the tight budgets. That's changing. Superluminal's core of technology is getting close to the point - after over five years of effort - where some pretty spectacular things can be done in a very short period of time.

I continue to believe that there is a place for niche, professionally-created titles that fill gaps in the current marketplace. Retail games have grown into huge, sprawling behemoths that often need to generate sales of at least half a million units to justify their staggering costs. The need for massive sales volume is exactly why you see such a lack of diversity - publishers are obviously hesitant to commit such resources to games in an unproven genre. The prototypical independent game, on the other hand, is usually based on a simple game concept that can be easily created in a period of six months or so with just a few people and little or no starting technology. I think that there is a substantial market between these two extremes, and I think that a company with the right technology can capitalize on it while minimizing its financial risks. Superluminal's eventual goal is to be a significant force in that market.

In honor of Superluminal's fifth birthday, I've decided to release a game conceived of back in September of 2004. The game was created in a couple of weeks in February 2005, but it sat idle for over a year as Superluminal focused its attention elsewhere. A couple of weeks ago I decided that I would address the few remaining minor issues and release the game today. The game is called Hexed and it's got some obvious similarities to the old "click and collapse" genre of games. It also has some very unique aspects, though, and I'd recommend checking it out...it's pretty fun.

Happy birthday, Superluminal!

- TZ


4/8/2006 3:16:21 PM - Becharmed is now available!

Becharmed, our latest title, is now available!

Link three or more identical charms together to create powerful spells and drive back the forces of darkness! You'll face Goblins, Genii, Daemons, and worse in this challenging but easy-to-understand game.

A wide variety of charms will allow you to attack, defend, delay, and more. Master strategic charms such as the Shield and you'll be able to protect the board and your allies - the Faerie and the Puff Dragon - from a fiery fate. Use Snowstorm charms to freeze flaming Firestones in place and buy yourself some time, and counterattack with powerful charms such as the Lightning Bolt and Fireball.

You'll need to think a step ahead if you're going to banish Evil from your keep. Master the arcane charms before you and one day you may reach the exalted heights of the Grand Sorcerer.

You can find more information here.

- TZ


News Archives

  • 2/22/2006 5:35:06 PM - Pipeline Released for Microsoft Xbox Live Arcade!
  • 2/19/2006 7:25:19 PM - Pipeline V1.270-0 released...
  • 1/3/2006 1:23:38 PM - Charmed Words V1.010-0 released...
  • 1/2/2006 5:00:51 PM - Guardian V1.160-1 Released...
  • 12/21/2005 9:16:05 PM - Guardian V1.160-0 Released...
  • 12/12/2005 5:47:43 PM - Guardian V1.150-0 Released!
  • 12/8/2005 3:42:33 AM - Charmed Words released!
  • 10/21/2005 12:20:16 PM - Pipeline Gets a Perfect Score in SharewareJunkies.com Review
  • 10/6/2005 4:50:35 AM - Spellcaster Internet High Score Issue Resolved.
  • 9/30/2005 10:33:57 PM - Spellcaster has been updated to V1.101-0...
  • 9/26/2005 7:04:20 PM - Pipeline has been updated to V1.260-0...
  • 7/25/2005 3:03:44 AM - Guardian Updated to V1.126-0 - rentals are now available.
  • 7/6/2005 11:32:52 PM - Spellcaster Upgraded to V1.100-0 - This is a huge upgrade!
  • 6/24/2005 10:37:53 AM - The web logs are now operational.
  • 5/18/2005 3:49:35 AM - Superluminal has changed ISPs.
  • 4/6/2005 2:45:28 AM - Guardian V1.125-0 Released!
  • 3/14/2005 4:15:03 AM - Pipeline V1.250-0 Released - Big Changes!
  • 2/11/2005 5:44:06 PM - Spellcaster reviewed at Game Xtazy!
  • 2/11/2005 12:07:47 AM - Save money! Get 35% off our games!
  • 2/5/2005 8:04:22 AM - Spellcaster is now available!
  • 1/27/2005 1:26:45 AM - Spellcaster is almost here...
  • 12/15/2004 6:45:27 PM - Guardian V1.120-1 and Pipeline V1.200-7 Released
  • 12/14/2004 4:42:19 AM - Guardian Named Top Shareware Game of the Year 2004
  • 12/9/2004 2:15:52 PM - Guardian is Now Available on the Xbox!
  • 12/7/2004 12:08:27 AM - Guardian Upgraded to V1.120-0
  • 12/3/2004 8:55:42 PM - Web Site Updated - New High Score Functionality
  • 11/14/2004 8:36:46 PM - New Web Site Launched...
  • 10/23/2004 5:01:51 AM - Guardian Upgraded to V1.100-3
  • 9/22/2004 12:21:24 AM - Guardian Upgraded to V1.100-2
  • 9/21/2004 4:52:36 PM - Pipeline Upgraded to V1.200-6
  • 9/20/2004 6:26:36 PM - Pipeline Upgraded to V1.200-5
  • 7/24/2004 12:31:18 PM - Pipeline Upgraded to V1.200-4
  • 7/23/2004 5:37:12 PM - Pipeline Upgraded to V1.200-3 - ATI Radeon Mobility 9000 Fix
  • 7/19/2004 2:03:25 PM - Pipeline Upgraded to V1.200-2
  • 7/9/2004 3:31:17 PM - Guardian Upgraded to V1.100-1; Pipeline Upgraded to V1.200-1
  • 7/8/2004 9:25:52 AM - Guardian Upgraded to V1.100-0; High Score Records Fixed
  • 7/7/2004 9:48:24 PM - Pipeline Upgraded to V1.200-0
  • 7/3/2004 12:58:47 PM - Pipeline Upgraded to V1.190-0
  • 6/24/2004 4:47:09 PM - Guardian Upgraded to V1.040-1
  • 6/23/2004 9:32:17 PM - Pipeline Upgraded to V1.160-2
  • 6/21/2004 12:43:34 PM - Guardian Upgraded to V1.030-0
  • 6/16/2004 9:08:01 AM - Pipeline Upgraded to V1.160-0
  • 5/27/2004 8:30:53 PM - Pipeline Upgraded to V1.140-0
  • 5/14/2004 8:05:56 PM - Guardian Updated to V1.021-3; Pipeline Updated to V1.110-0
  • 5/12/2004 11:46:51 PM - New V1.021-1 Version of Guardian Released
  • 5/7/2004 3:18:11 AM - Guardian Receives the Gold Star Award from Bytten
  • 5/4/2004 9:28:49 AM - Massive Pipeline Update to V1.100-2
  • 3/16/2004 7:57:59 AM - Welcome!
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